Modular environment

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Steampunk Street, Modular Environment, Modular Architecture, History Games, Environment Props, Pixel Art Background, 3d Landscape, Isometric Art, Modular Walls

Modular architecture based on historical, Jacobean revival building in South London. The modular kit uses seamless textures with custom leak/edge wear masks. Diorama rendered in Unreal Engine 5. (Foliage and some surface decals were taken from Quixel Megascans) https://www.artstation.com/henrykkrzemiski https://www.artstation.com/miuy https://www.artstation.com/dsmka https://www.artstation.com/nataliaknera https://www.artstation.com/fabjanski Marek Siewior https://www.artstation.com/dkosicki…

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Low Poly Dungeon, Virtual Reality Art, Game Art Environment, 3d Coat, Environment Props, 3d Modeling Tutorial, Low Poly Games, 3d Props, Video Game Development

Personal project, a real-time lowpoly scene 3D that I’ve design from scratch to study a bit of environment/props and overall lowpoly workflows for games, done during the Post-Graduation course “Art for Digital Games” at Méliès College (https://melies.com). Thanks so much my mentors Gabriel Pereira for the awesome feedback during this creation process. + More images in high-res: http://rodrigopixel.com.br/project/scene-lowpoly/ + Live streams: https://www.twitch.tv/RodrigoPixel + 80 level…

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Collapse - A Naughy Dog Inspired Environment in UE4 — Experience points Overgrown Library, Trim Sheet, Game Art Environment, Modelling Tips, Art Tips And Tricks, 3ds Max Tutorials, Game Textures, Sculpting Tutorials, 3d Modeling Tutorial

Joe Taylor takes us through his creation process of Collapse, an abandoned, overgrown library influenced by the Uncharted and The Last of Us games. Learn how Joe broke down his concept, created story as well as how he utilized modularity and trim sheets. And that’s just the start!

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Modular 3d Environment, Modular Building Design, Rome Church, Modular Environment, Game Art Environment, Modular Architecture, Game Level Design, Village Map, Environment Props

17th century Roman modular environment kit for Unreal Engine. The focus on this project was to explore UE4, test modular workflow techniques, and level up my skills with lighting, composition, and color. I will be updating this project from time to time as it's a great project to learn and experiment with.

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ArtStation - Assassin's Creed Odyssey - Houses, Félix Robitaille Prop Concept, Modular Environment, Indo European, Game Art Environment, Ac Odyssey, 3d Cinema, Assassin's Creed Odyssey, Greek Architecture, Assassins Creed Odyssey

I want to share with you some of my work on Assassin's Creed Odyssey . I was responsible for the modeling of that house kit. Art director : Thierry Dansereau Lead Artist: Dominic Gladu-Despatis Texture Artist: Pierre Fleau, Vincent Derozier I hope you like it!

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